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Now, hold up with theese hatefilled comments about how i dont understand his character at all, im talking from a lore and balance perspective here. Lets start with the most important thing, the balancing. It should be quite clear, that Doomfist is broken right now. Blame the controller made an exellent video on it, so ill just Tl;dr it here: Doomfists Rocketpunch hitbox got nerfed, so it doesnt really hit the target, even if your fist travels right through the sprite of the enemy character. Then, his primary fire and his secondary skills are both required for mobility AND dishing out more damage, so you have to choose between dealing damage and escaping after a rocketpunch. This gives him

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